Thursday, June 30, 2011

Oh the horror!!!



I was supposed to wake up bright and early and get crackin w/ my slacking self, but my work system caught the flu last nite, and I've been giving him medicine all nite long. He's feeling much better, but needed a bit more of my special medicinal herbs to break the fever =P

I can't believe people still go around doing virus and malware and all that crap =/ HONESTLY!!!! Should be illegal to go and hijack a guys system like that... Only a very slight delay in progress, who knows, maybe having marinated on it this long something seriously awesome will come of it =D

Wednesday, June 29, 2011

A bit more progress =P



Had to redo the base textures on the terrain for better scaling w/ relation to the props... The horror, I know, the horror maps... I want to see them myself =P

I like how the "parts" can move and rotate w/ ease for variation...

Tuesday, June 28, 2011

The technical end of things =P



Mapping MADNESS, to say the very least... It was almost the end of the world, but I prevailed =)

All jokes aside, I spent some serious hours remapping the terrain prop of my newest wip... Organic modeling + automapping - retopping = drama =P Nothing I couldn't handle in some form or fashion, just know, that I really do go the distance, lol...

Still haven't had the chance to do the "horror" texture/displacement/morphing yet, definitely tomorrow. A few issues w/ the UV's sent me into flux, but thankfully I was able to fix it, and even better, improve on it, so progress has been made and on to the next phase...

Still no word on any requests, that means you guys are happy w/ how I've been doing everything so far. No news is good news, and that's good news to me =D

Monday, June 27, 2011

My First NiteMare......



I was dead serious about how >>> Forever Mountain <<< would be my last "terrain"...

What a liar I am =P

I have been developing new and interesting ways to create not just a "terrain", but full flavor "playsets" for use in your favorite rendering program. When I say playset, that means a FULL 3D environment, a complete area that your figures and characters can interact with and are ideal for animation scenes and sequences.

My newest wip, "My 1st Nitemare", will be the first of this series of playsets. As always, organically modeled, awesome detail baked into the mesh, no need for morphs, displacement, normals or bump maps to get those nice, renders...

I've posted a few sneek peek shots, but would still love to hear your feedback and suggestions. Please take this time to make any requests, believe me when I say your opinions do matter...

You can even drop me a line direct to me email, >>> MatCreator <<< is all about the people =)

So far, the set includes the base terrain, and some "root" props (those spiked objects you see surrounding V4). I've only done 3 texture variants so far, the "main" texture will be more than a fill, hand painted, and will make great use of morphs, displacement and other, various maps as well.

Whew..........

B U S Y...

BUSY.....

And Busy..........

It's been a tuff week for sure =/

Daz3D has been consuming too much of my time w/ simple bullshit, making it so hard to increase my volume of products. Not appreciated to say the least. I have like 5 products on the back burner, and just haven't had any time to prepare them for release. My normal routine is 2 weeks Daz, 2 weeks Renderosity, but lately, between fixes and tweaks, my style and flow has been cramped, LOL!!!

It's not all Daz... Renderosity is trying to up the ante as well, so they too are making it harder to get things in... And of course, I'm just ranting... It is my blog, I'm entitled to it =P Any fix that needs to be made is my fault, I know... That, I can deal with, it's the issues and debates of personal preference I don't care to get into..................

Anyways, hopefully things should be getting back to normal. A lot of new products are on their way, new styles of things and more importantly, better quality =)

Don't mind me... It's Monday drag is all, LOL =)

Friday, June 24, 2011

Almost forgot...



You can tell I am going pineapple over here, I'm forgetting to post what's up and coming, forgetting side projects, and all manners of things =P

Soon to be released at Renderosity is my "Stand: Fantasy 1" Prop... Another organic backdrop/terrain prop for your rendering needs. Sporting something of a spiked forest background, w/ some very nice morph capabilities, 4 texture variants and of course the Ivy =)

In an effort to keep costs low, filesize down and quality and design new and cutting edge, I will be using the Renderosity Free Stuff section to include add-ons and special, product specific content. Please check my Free Stuff section at Renderosity OFTEN for updates and add-ons to existing items.

The Morphing Column...



.....:::::  The MC Morphing Column  :::::.....

I'm terrible at adding detailed information on my product pages, my most sincere apologies... They feel so cold and callous, and I can't ever tell if the images I release are "good enough" in that they display and exhibit all the features and usefulness of my products...

I hope my blog can help in that regard =D

Let me tell you about one of the most useful, versatile and interesting architectural props in the Poser-verse. It's my Morphing Column, and I can't stress how great this little "cylindar" is =D

"Wait a minute, you mean all this guy did was make a cylindar"?!?

In a way, yes, that is exactly what I did... It is a high density cylindar, mapped -perfectly- for our purposes... Don't let the default shape fool you, this prop is packed to the brim with over 100 morphs.

10 morph injections that fully change the shape to match styles of columns of Ancient Egyptian design, 10 morph injections to match styles and designs of the Asian continent, and of course there are 10 morph injections inspired by the style of Ancient Greek and Roman design... With just this simple set of 30 morph injections, you can create dozens of custom style columns for your rendering needs...

To further stretch your creative genius and artistic flow, included are awesome Fantasy and Sci-Fi injection morphs made specifically for that genre... The Sci-Fi morphs are more than just columns, with a little imagination they can be used as colossal power generators, made into arrays of amazing design to mimic advanced alienesque cityscapes, can be rendered alone as ancient obelisks that transcend time..... The Fantasy injection morphs transform the column into magical pillars of unreal and unknown origin. Smooth organic structures of stone constructed not by man, but by the supernatural.

Making use of the included Ornamental and Damage injection morphs, you can take your custom design a step further adding a feminine touch to your architecture, or turn your structure into a damaged and eroded post apocalyptic construct that refuses to fall... Easily add dents, erosion, wear, Volcanic fusion or atomic distortion to your columns.

Who said anything about a column?!? Sure it begins as a cylinder, but by utilizing the 20 Shape injection morphs you drastically alter the design... Apply one of the arch-making morphs for instant arrays of awesome arches. Taper the column to a point, or fatten it in its belly, either way, your imagination can go full throttle when creating custom architecture using the Column.

Of course, my favorite are the 20 "Organic" morphs. These injection morphs allow you to turn a column into an amazing sculpture of alien design, and so much more. All manners of weird and abstract structures can be designed simply by using the morphs... Be creative and use the morphs to imitate totem poles or Easter Island facial statues... Make abstract and surreal structures using the morphed column as a standalone focal object of your scene, or go wild and create fractal arrays of intense design...

When you want ONE simple prop to do it ALL for you, the Morphing Column is the way to go =)