Sunday, March 25, 2012

The Poll... I need you to VOTE =)


Hello again my friends =) Forget my ranting and raving, but it IS growing, I think the content creators of the Poser-Verse would benefit immensely by incorporating the Second Life Community in their creative marketing efforts... From my short experience of Second Life, I can't stress how awesome it is when used as a short distraction, but being able to add another creative outlet for my graphic endeavor$ is always a plus =)

Let's peek at the stats, which show a growing number of Mesh users... These people are in need of content, and we can easily oblige.

  • 70% of online time is with a mesh viewer over the past 3 days.
  • 65% of all sessions are launched with a mesh enabled viewer, over the past 3 days.
  • 73% of unique residents logged in with a mesh enabled viewer, over the past three days.
I need your Votes people, Mesh is an awesome thing, a "bridge" of creative expression and communication...

Poser Pro 2010 Lighting Tests...



If you guys really know me, you know I stress and struggle BIGTIME over lighting, regardless which program I use... In Carrara, even though my major scenes are made starting w/ scene presets made SPECIFICALLY for lighting, I still tweak and edit my lighting. In Bryce, I learned to fake lighting, but at best, my attempts were only half descent, and ultimately that pushed me from Bryce. I could never get around the unconventional lighting, and sadly, at the time my system was not capable of handling the GI set ups used to create awesome renders. Thomas Weiss, aka "Beton" from Renderosity, would disagree, LOL =) I tried and tried and tried with Poser for years, but as I never really used it for renders, I was ok to not grasp lighting... That dissapointment carried over to Daz Studio, at which even from its first release, I never even bothered, I use presets... Between Dimension Theory and Lantios, you're all set =/

However, I started doing some tests, and am glad to say I have had some awesome results...

A while ago I started a >>thread<< in the Poser forum and was privileged to get the advice of some outstanding members of the Poser community... I learned about how to set up and manage a scene for IDL, Gamma Correction, to make use of a sky dome and to utilize this awesome utility called the "VSS" created by Bagginsbill...

While I am in no shape form or fashion able to explain the details of the VSS, I can say it is priceless (actually, it's free, lol)...

So what I'll do here is post screencaps of my render settings and other things as best I can....

If you know how to set up the VSS, it's a simple process, and more than likely you prolly already know what I'm posting here =P But for those who do not know what the VSS is, this will be a great start to making awesome renders w/ great lighting...

>>> info on the VSS system <<<

Just to say, this may seem rather advanced, but if you paid for Poser Pro 2010, it will surely help you make good on your investment... Scripts, installing them, an using them is for the most part WAY over my head, but if I can do it, anyone can, LOL!!!

Start w/ a blank and empty scene... Set your render settings like so:






You'll want to add some type of background/backdrop prop. I'm not posting this to push my products, but I do have some of the very type of items available =P


The "point" of these items is that they provide an enclosed terrain, something like an "environmental room". They help focus the attention to the character, concentrate the light to a single point, and hide that troublesome horizon line, so you need not fear rendering your characters feet, lol... As far as cheesey marketing, my products are extremely versatile, simple to use, and will aid in countless renders through the years =)

You will also need an atmosphere dome, it just so happens I have one of these awesome items for free. You can grab it >>here<< in my Renderosity freestuff...

Lastly, you will need some .HDR files... There are TONS free on the net, but most likely you already have some... Any will do, and of course, experiemnt and test them all to your hearts content. Do NOT use probes, youy know, those .hdr's that have a sphere in the middle of a square w/ the black edge... Use the FULL image kind that looks like a warped and pinched landscape/panoramic shot squeezed into a square.......

If you have these items, it's ready to roll... Again, the blank scene... Load the backdrop prop, the VSS prop, the atmosphere dome and your figure into the scene... I wont get into posing and all that, you get the picture (npi =P). Set your render setting as shown from the 1st screencap, and then give the dome these properties in the materials room... I'm pretty sure this is some derivative of BB's dome set up, if not his very own?!?!? He also has one for free, along w/ light sets to compliment his practices...

Use these properties:




Don't get me wrong, I got the name "Mat"Creator from my mastery of the DTE in Bryce EONS ago, it has nothing at all to do w/ Poser Mats, so please understand while I can manage in the material editor, Poser nodes drive me bonkers... I blurred the .hdr to protect the creator, but any descent .hdr will do just fine =)

Between the Sky Dome, the VSS and the render settings, that's pretty much it, easy right?!? I have been rendering all different types of lights and find that once the set up is "done", pretty much ANY light preset will do. I've gone through dozens and all yield great results..... Not off the hook, but damn good enough for me that I can feel "comfortable" posting and further exploring using Poser as a rendering tool as opposed to just grabbing figures from it =P

I suppose you want to see these results eh?!?









You can experiment with different light preset and different .hdr files, but it's a great staring point in my opinion. Hope this helps some of you guys, please don't hesitate to contact me w/ questions, comments, or snide remarks =P

Almost forgot... Make sure you use the Gamma Correction Script (changeGamma in the materials room/wacros panel). Set to 1, then all props and figures, then all of the the above. This is also a critical step, don't forget!!!

Getting up to speed =D



Had to go thru some forums and poke around and make a pest of myself =P

I really do enjoy interacting w/ other graphics geeks, I wouldn't be anywhere w/o you guys, all the help and info floating abouts is amazing, we have to stop for a moment to be able to appreciate it...

I think my arsenal is all up to date and ready to go, didn't take long to re-acquaint myself my my tools, which is good, im ready to roll... I got around to doing some Poser lighting tests, don't know if I'm ready to upgrade as yet, I want to find out if the weight painting in Poser Pro 2012 is something I can bank on, Carrara has a pretty sweet toolset for weight painting, but I don't know if the "communication" of files is a Collada glitch, or something else, but so far, I not having much luck moving .daes around. I guess, I haven't given myself closure over the SL rigging thing, and it's just BOTHERING me =P I did test a Make Human Collada export which came into Carrara w/ -few- problems, very minor at first glance, which is good. It's getting the model RIGGED into Second Life which is the real drama, and for that Blender still seems to be the way to go. I;m not too fond of Blender, but I must admit, the new release (2.62 I believe) isn't bad at all =) I might actually start enjoying it. I can rant about this in my other Blog, lol, let me not get carried away here =P

Saturday, March 24, 2012

Return from the 6th Dimension!!!



It's been 6 full months since I last turned on my desktop, that's my graphics "powerhouse" that I do all my main and serious work on. I've just been itching to do "something", and it always calls you back in.

That said, I spent the better part of a day upgrading, fixing, cleaning and re-familiarizing myself w/ old habits and my core software, and I'm pretty much "ready" to go again. Some real nice upgrades have come up, ZBrush, Blender, Daz Studio, Genetica, Make Human, 3D Coat... A lot of new tools and advances to exploit =) It's going to be fun, already I have 2 products in the "lab"...

Anyways, I'm trying to see where things stand w/ Second Life, a nice distraction but I'm sad to say I "abandoned" my land and deleted my Marketplace store =P I want to see a strong presence AND demand for more -Mesh- related content before I invest more eggs to that basket, that's dependent mainly on the reliability of the Collada file format, my willingness to push my Blender skills (as is, and to the best of my knowledge, neither Carrara, Poser or Daz Studio are SL friendly as yet, Blender still seems to be the best way to go), and my overall mood =/ I believe SL can be so awesome and easily integrated into the Poser-Verse Community, but no one seems to agree... Digital artists meeting in an interactive digital environment, how cool is that?!? It combines all our geekdom, in harmonious synchronization, LOL!!! I have to admit, I'm rather embarrassed at how my poll went, I REALLY needed you guys =( The ease at which Content Creators could deliver free content and share knowledge would have been insane, and to the communities greatest benefit... Maybe it's not too late?!?

All this character "stuff" that seems to dominate my passion, I'm looking into picking up Quidam w/ the Carrara export option and Creator Creator, 2 awesome programs that have been on my drool list for far too long.....

Other than that, it's nice to be "back" =D