Thursday, September 15, 2011

On artists vacation =P

I know, I know, I've been slim these days =P I started a new job and it's absorbed all my time, but that's a good thing. I've been real busy getting "other things" back into order, and in the long run, this little break will give me time to reflect on my skills, and develop new tricks and techniques which will surely trickle into new products and freebies offered by yours truly =)

I have a few artistic projects I'm working on, so maybe by the begining of October I should have my schedule worked out and will be slipping back into society full swing again. Still, there are plenty of free items and Daz / Renderosity Market place items to keep you busy and to help you with your creative flow.....

Take care for now friends, I'm still abouts, and can easily be reached should the need arise =)

Friday, August 12, 2011

Arches...




If you are a render freak like me, you know that you could never have enough arches for your rendering needs. I have created an awesome set of alienesque style arches, currently available in the Renderosity Market Place...

However, the 2 you see here, will be available in my freestuff section, be sure to grab those as well =D


Less than a month to vote... I NEED YOUR HELP!!!

My friends, I REALLY need your help =/

Some of you may have heard me buzzing about the forums talking about Second Life. I first saw Second Life when featured on an episode of CSI: New York, and out of curiosity I just had to try it out... It's pretty awesome, a 3D virtual environment in which you can customize an avatar, and that's only the beginning... There are tons of things to do, explore and many ways to have fun in the Second Life environment.

Pretty soon, they will be allowing the upload of Collada files, and this will have a HUGE and serious impact on the level of creativity and the overall experience for Second Life "residents". Currently, and without going into great detail, we are restricted to the use of "Sculpties", a rather primitive way of creating. Residents and their avatars plus the virtual environment can only be generated with these Sculpties, and while it can be an awesome experience, for content creators, it is rather dull and "primitive", no pun intended =P

Second Life and its "set-up" offers a great way for people to use the internet and with the coming of "Mesh" (my SL terminology is not up to par, my most sincere apologies) I would very much like to take FULL ADVANTAGE of some of its features. I won't lie, I want to exploit the possibilities of the added freedom...

This additional freedom however is of immense mutual benefit... Content creators could exhibit, market, sell and offer 3D related content using their system, and the savings would be  passed on to you... Personally, and especially in these hard times, ANY way to save is of great benefit.....

Merchants and PA's could sell their products using their system, and in turn, this would enrich the SL experience, as they would be "hosts" to our creativity.

Linden Labs would benefit from the volume of residents, and the cost for us would be MINIMAL. Taking full advantage of their "Lindens" system, everyone benefits. The only issue, is that currently their Terms of Service would NOT allow the marketing of "non-related" SL content... I truly believe this is only because they are unaware of "our" market, and are understandably apprehensive... Together we can show them the light =)

What my plan is is to elaborate in great detail what "we" would be doing, and maybe establish some type of rules or system that we could agree upon, as it would be mutually beneficial. However, in order to do that, I truly need your help...

I would like to show them some level of petition, and that my friends, is in the form of my "Vote to amend the SL ToS"... My target is 1000 votes, hopefully that would be enough to at least bring the topic to the table, but as a single merchant, my voice carries little, if any, power of persuasion.

Please vote YES to amend the Second Life Terms of Service (the poll is located on the right side panel of this blog), I would very much like to show the polls to Linden Labs to establish some weight with regards to my request...

Vote YES to amend the Second Life Terms of Service

Coming soon =)



Again, I thank you all for your most generous support. Thanks to you guys, I am quickly climbing up the ranks as a Renderosity merchant, sure to soon be on the top 50 list =)

To keep the flow of products coming, here is yet another sneek peek of a product that will soon be available. The High Point, is a stone carved fantasy style vantage point for your characters and renders.

This prop will be a great compliment to my other landscaping props, and as always, is packed to the brim w/ versatility... Use as a bridge, or a high level attack position to ward off and battle hordes of villains and raiders. Vine and ivy will be included in the set, and it comes w/ enough morphs to keep your imagination and renders going =)

Thursday, August 11, 2011

.....::::: X - Y - Z :::::.....



I have re-released my Gamma X Y Z conforming suits for Victoria 4, but have greatly improved on the embedded FBM's and UV mapping. You can enjoy a skin tight sleek fit while rampaging the galaxy... Now you can do it in style =)

Available in my Renderosity FreeStuff now =)

Friday, July 29, 2011

The Nitemare: Unleashed

.....::::: My First NiteMare :::::.....

That's right folks, my newest fantasy, science fiction, horror "playset" for Poser is now available in the RMP =D An awesome terrain and backdrop, plus "roots" which are organically modeled make this a great package that will aide in fantastic renders... Filesize limits, I was only able to include 1 texture variant, but 4 others have already been upped to my freestuff section and are in que waiting for release.

The premise of my playsets is that they are intended for use as interactive environments..... You can do so much more than just plop Victoria in and render. You characters and figures can move through the set, stand at varying positions, take camera shots from different angles, and for goodness sake, have some fun...

You can really have some fun w/ this set, the "roots" can be rotated, re-sized and translated to further customize and edit scenes to your liking...



What? Another sneek peek?!?

Going back to some fantasy style stuff, I'm sure this one will be a favorite of many... Going to take some time to learn how to make vines and grass before I can wrap this awesome creation up...


I am always taking ideas, concerns, comments and suggestions into consideration, please do not hesitate to express yourself... If I incorporate your ideas into my product, I may be inclined to give it as a gift =)

Sunday, July 24, 2011

.:: CyberGear Mesh Outfit for V4 ::.




One product that took a while to get in is my new CyberGear Mesh outfit... It was originally intended for simultaneous release w/ the Gamma Andromeda outfit, but I ran into a few problems which caused the delay...

The design is pretty slick, I was going for sexy and savage, but wanted to keep a scifi/fantasy appeal. Modeled in 3D Coat, the mesh is a form fitting outfit, but fear not, many body styles and FBM's to fit most morphs and popular characters. I also embedded many morphs to aide w/ pokethru, but the conforming was done very well to avoid it in the first place =P

You can expect to see texture variants in my freestuff section soon =)

Some new stuff =)

You'll be seeing quite a few products of mines getting released in the near future, I've been so busy I can hardly maintain my blog, and let's face it,  it's summer, I need to have "some" fun in the sun too =P

I'm getting back into the swing of things, while the kids were away w/ their grammy, me and the Mrs. also had a little vacation, but I still snuck in a few things =)


Friday, July 1, 2011

The Carrara Users Group Project =)



This is pretty awesome =)

I got to thinking about custom designed/rigged Carrara figures to exploit all the power of my favorite 3D application, and it seemed to get things rolling in the community, very exciting seeing others willingness to expand their horizons in a group effort to improve the quality and user experience of our rendering program =)

It started >> Daz Carrara User Discussion Forum Thread << but I've decided to make it into it's own, full floavored Blog, hopefully, I can keep track of others progress and efforts...

.....::::: The Carrara Figure Project :::::.....

Thursday, June 30, 2011

Oh the horror!!!



I was supposed to wake up bright and early and get crackin w/ my slacking self, but my work system caught the flu last nite, and I've been giving him medicine all nite long. He's feeling much better, but needed a bit more of my special medicinal herbs to break the fever =P

I can't believe people still go around doing virus and malware and all that crap =/ HONESTLY!!!! Should be illegal to go and hijack a guys system like that... Only a very slight delay in progress, who knows, maybe having marinated on it this long something seriously awesome will come of it =D

Wednesday, June 29, 2011

A bit more progress =P



Had to redo the base textures on the terrain for better scaling w/ relation to the props... The horror, I know, the horror maps... I want to see them myself =P

I like how the "parts" can move and rotate w/ ease for variation...

Tuesday, June 28, 2011

The technical end of things =P



Mapping MADNESS, to say the very least... It was almost the end of the world, but I prevailed =)

All jokes aside, I spent some serious hours remapping the terrain prop of my newest wip... Organic modeling + automapping - retopping = drama =P Nothing I couldn't handle in some form or fashion, just know, that I really do go the distance, lol...

Still haven't had the chance to do the "horror" texture/displacement/morphing yet, definitely tomorrow. A few issues w/ the UV's sent me into flux, but thankfully I was able to fix it, and even better, improve on it, so progress has been made and on to the next phase...

Still no word on any requests, that means you guys are happy w/ how I've been doing everything so far. No news is good news, and that's good news to me =D

Monday, June 27, 2011

My First NiteMare......



I was dead serious about how >>> Forever Mountain <<< would be my last "terrain"...

What a liar I am =P

I have been developing new and interesting ways to create not just a "terrain", but full flavor "playsets" for use in your favorite rendering program. When I say playset, that means a FULL 3D environment, a complete area that your figures and characters can interact with and are ideal for animation scenes and sequences.

My newest wip, "My 1st Nitemare", will be the first of this series of playsets. As always, organically modeled, awesome detail baked into the mesh, no need for morphs, displacement, normals or bump maps to get those nice, renders...

I've posted a few sneek peek shots, but would still love to hear your feedback and suggestions. Please take this time to make any requests, believe me when I say your opinions do matter...

You can even drop me a line direct to me email, >>> MatCreator <<< is all about the people =)

So far, the set includes the base terrain, and some "root" props (those spiked objects you see surrounding V4). I've only done 3 texture variants so far, the "main" texture will be more than a fill, hand painted, and will make great use of morphs, displacement and other, various maps as well.

Whew..........

B U S Y...

BUSY.....

And Busy..........

It's been a tuff week for sure =/

Daz3D has been consuming too much of my time w/ simple bullshit, making it so hard to increase my volume of products. Not appreciated to say the least. I have like 5 products on the back burner, and just haven't had any time to prepare them for release. My normal routine is 2 weeks Daz, 2 weeks Renderosity, but lately, between fixes and tweaks, my style and flow has been cramped, LOL!!!

It's not all Daz... Renderosity is trying to up the ante as well, so they too are making it harder to get things in... And of course, I'm just ranting... It is my blog, I'm entitled to it =P Any fix that needs to be made is my fault, I know... That, I can deal with, it's the issues and debates of personal preference I don't care to get into..................

Anyways, hopefully things should be getting back to normal. A lot of new products are on their way, new styles of things and more importantly, better quality =)

Don't mind me... It's Monday drag is all, LOL =)

Friday, June 24, 2011

Almost forgot...



You can tell I am going pineapple over here, I'm forgetting to post what's up and coming, forgetting side projects, and all manners of things =P

Soon to be released at Renderosity is my "Stand: Fantasy 1" Prop... Another organic backdrop/terrain prop for your rendering needs. Sporting something of a spiked forest background, w/ some very nice morph capabilities, 4 texture variants and of course the Ivy =)

In an effort to keep costs low, filesize down and quality and design new and cutting edge, I will be using the Renderosity Free Stuff section to include add-ons and special, product specific content. Please check my Free Stuff section at Renderosity OFTEN for updates and add-ons to existing items.

The Morphing Column...



.....:::::  The MC Morphing Column  :::::.....

I'm terrible at adding detailed information on my product pages, my most sincere apologies... They feel so cold and callous, and I can't ever tell if the images I release are "good enough" in that they display and exhibit all the features and usefulness of my products...

I hope my blog can help in that regard =D

Let me tell you about one of the most useful, versatile and interesting architectural props in the Poser-verse. It's my Morphing Column, and I can't stress how great this little "cylindar" is =D

"Wait a minute, you mean all this guy did was make a cylindar"?!?

In a way, yes, that is exactly what I did... It is a high density cylindar, mapped -perfectly- for our purposes... Don't let the default shape fool you, this prop is packed to the brim with over 100 morphs.

10 morph injections that fully change the shape to match styles of columns of Ancient Egyptian design, 10 morph injections to match styles and designs of the Asian continent, and of course there are 10 morph injections inspired by the style of Ancient Greek and Roman design... With just this simple set of 30 morph injections, you can create dozens of custom style columns for your rendering needs...

To further stretch your creative genius and artistic flow, included are awesome Fantasy and Sci-Fi injection morphs made specifically for that genre... The Sci-Fi morphs are more than just columns, with a little imagination they can be used as colossal power generators, made into arrays of amazing design to mimic advanced alienesque cityscapes, can be rendered alone as ancient obelisks that transcend time..... The Fantasy injection morphs transform the column into magical pillars of unreal and unknown origin. Smooth organic structures of stone constructed not by man, but by the supernatural.

Making use of the included Ornamental and Damage injection morphs, you can take your custom design a step further adding a feminine touch to your architecture, or turn your structure into a damaged and eroded post apocalyptic construct that refuses to fall... Easily add dents, erosion, wear, Volcanic fusion or atomic distortion to your columns.

Who said anything about a column?!? Sure it begins as a cylinder, but by utilizing the 20 Shape injection morphs you drastically alter the design... Apply one of the arch-making morphs for instant arrays of awesome arches. Taper the column to a point, or fatten it in its belly, either way, your imagination can go full throttle when creating custom architecture using the Column.

Of course, my favorite are the 20 "Organic" morphs. These injection morphs allow you to turn a column into an amazing sculpture of alien design, and so much more. All manners of weird and abstract structures can be designed simply by using the morphs... Be creative and use the morphs to imitate totem poles or Easter Island facial statues... Make abstract and surreal structures using the morphed column as a standalone focal object of your scene, or go wild and create fractal arrays of intense design...

When you want ONE simple prop to do it ALL for you, the Morphing Column is the way to go =)


Realm of Nitemares...



It's looking better than I first thought, and the production time is real nice =)

The preview you see makes it look too nice and beautiful, I'm going for the fantasy horror edge this time around. The 3 texture variants so far are only "base" textures, today, I plan to do the scary stuff... This paint job will be very horrific and abstract, going to make use of normals, specular and displacement maps, so going forward all other renders MUST be done in C8Pro, and I couldn't be more thrilled. I usually do my promo renders in Poser or Studio, just to appeal to the market, but this time around I want the product to look as it is intended to look, the downfalls, pitfalls and shortcomings of Poser and Studio will be on them. It's rather frustrating as an artist trying to show how something "should" look when the software I render in doesn't allow... I haven't been able to render proper normal or displacements maps since I've learned about them, unless I use Carrara... This time around, the nitemare WILL look real =D

Thursday, June 23, 2011

The Variants: Gamma Andromeda



All done and uploaded.......

Whew =D

A few days before they are -all- actually released at Renderosity in my Free Stuf Section, but fear not, one a day is made available...

I have also added the UV Texture Templates for the set, I "hope" I did a well enough job, I myself paint in 3D on the actual mesh, and I let 3D Coat handle most the mapping for me =P Still, I tried my best to make them as universal as possible for other texture artists to be able to custom design and paint textures for their own use...

Anyways, as always, happy rendering =D

Realms: NiteMares and more...

I did better than I had originally thought, thankfully it wasn't a mapping issue, but rather the normals misbehaving in Poser =/ I'm going to have to seriously investigate that, I'd really like to be able to utilize the normal maps I generate in Poser and Studio, but they always seem to render blotchy and distort my mesh...

:: sigh ::

On a great note, I've already made the companion Ivy. This time around, I will smooth them, and remap for my texture needs...

After the morphs, normally, I'd consider the set done, but I'd really appreciate your feedback, info and most importantly, REQUESTS...

What else would you like included in terrain/sets? What props would really help your rendering needs? This is your chance to speak and be heard =)

Wednesday, June 22, 2011

Gamma Andromeda: Texture Variants =)

If there are 10, theres just gonna be a lot of posts about it =)

I've uploaded the next batch, you should be seeing them shortly at Renderosity in my Free Stuff section...


The Land of N'od



Trying to keep w/ the flow of things and having developed something of a new workflow, I am taking my new skill set to the next level and have decided to try some ultra-organic terrains/playsets for the Poser-verse... I have done them (actually, they've become the bulk of my work recently), but now I will be exploring new methods of creation for better results...

Consider this a sneek peep... WIP, will take a bit to get it ready...

I'll have to redo the textures, but more importantly, the mapping =/ I can't stress how difficult it is mapping dense models. Trying to fit everything into 4096 squares is NOT as easy as it may seem. Rendering the diffuse/normal/specular maps, then baking the actual textures. Patience is truly a virtue =)

Tuesday, June 21, 2011

Uh Oh, I have a "new" Camera =)



Well, it's not "new", new =P My mom gave it to me while i visited her on one of my trips to NYC =)

THANKS MOM =D

I haven't had a descent camera of my owns in eons =/ I wouldn't be where I am today if not for my first camera, my HP PhotoSmart. Crap ass p.o.s (that means piece of sh*t =P). I sold my Digital Oddities to Daz, and w/ that bought my Epson R1800 and the Camera. With that camera, I took pictures of rocks, and that was my 3rd Earth Set, also sold at Daz. With the profits I began earning from that, I was able to reach out, branch a bit, and invest further in some supplies, started putting my renders to print and the rest is history =P

Enough of nostalgia, thats what www.thedigitalsurrealist.com is for =D

Anyways, I took my new camera out on what was supposed to be a quick Fathers day Hike, and BOOM =D Me and my wife got lost in the hiking trail. We thought the trail looped around, but no... We walked for a stumbling 3 1/2 hours through 2 neighboring towns =)

The POINT of my story is this awesome picture of the LingZhi mushroom I found =) I have always been fascinated by such things, and it's that kind of freakish realism and organic quality I have been stressing to reproduce, capture and embed in my own 3D modeling and imagery... Tools like ZBrush and 3D Coat are godsends in that regard, and I couldn't be happier w/ them in my toolset =)

Gamma Andromeda: Texture Variants =)



I have to apologize for the delay my friends, things got somewhat hectic over the weekend, especially w/ school -almost- over =P But I am uploading the next 3 sets to the Renderosity FreeStuff section, Variants 3, 4 and 5 will be at your fingertips soon enough =)

Of all the sets, I think 3 is my favorite. I like the metallic green and how it contrasts so nicely w/ those "bits and bobs" of red =)

Still, I am by no means a texture artist =P

If ANY -established- texture would like to try out my suit, I would be more than willing to offer it in exchange for a promissory reciprocation of the favor =D A mutual benefit indeed, simply email me and I am sure to get back to you soon. Please, serious requests by established texture artists only......

The Alien Artifacts...



I have "completed" the Alien Artifacts props, if all goes well, you should be seeing them soon enough =)

I must admit, I truly enjoyed the creation process of these props. It was a joy to model the shapes, it felt very natural and free flowing, more like I was doing something I like, rather than the usual market geared product. Nothing wrong w/ that, us content developers (or content creators) need to earn a living too, my rent is just as high as anyone one elses, and my kids are like sharks =D

Modeled, mapped and textured all in 3D Coat. I'm amazed at how the shapes came out, and I'm impressed at the detail I achieved w/o the use of ZBrush, LOL!!!

Two freakishly awesome alienesque organic sets of props (12 props in each set), rigid and very high resolution for your rendering needs. They'll go great in your Bryce or Vue scenes, as standalone pieces for abstract or macro style art, and can be utilized in many ways as fascinating and complex arrays (careful not to crash the system =P). They can easily compliment any fantasy or sci-fi scene as alien statues or sculpture. Spread them across a vast infinite plane using DOF for awesome surrealism. The fun will never end w/ these amazing props =)

Tuesday, June 14, 2011

Content for Carrara?!?

I think I am beginning to spend too much time away from my main app. This arbitration is affecting not only my workflow, but my artistic quality as well. I spend so much time "Poser-izing" content, it takes away from how I should be developing in Carrara. This is totally unacceptable, and I am wondering how I would fair if i switched markets and concentrated on the Carrara community. I have some shows lined up this fall, and it would be awesome to introduce some Carrara artistry into the mix.

My current arsenal of Carrara, Hexagon, ZBrush and 3D Coat suit me well, never has Poser been a priority of mines, but as a content developer, I has my doubts leaving the Poser market...

Could one such as I exist on Carrara Content alone?!?!?

(of course, I could simply do both just to see, will be interesting to say the least)

Monday, June 13, 2011

Gamma Andromeda: Variants 0 - 10



I FINALLY got the time to set up the texture variants for the gamma Andromeda set. You will be seeing 10 variants of the suit slowly making their way into the Renderosity Free Stuff section. I admit, my texturing skills are not that great, but I am learning, and in time, I am sure I will be able to floor you w/ not only the creative uniqueness you have all come to enjoy, but also in texturing and technical prowess as well =P

At any rate, please feel free to download and enjoy the Texture Variants. They are set as MATPoses and as Material Collections for your convenience.

I will also be uploading the UV Texture templates (after all 10 Variants have been released at Renderosity), but as the normal maps are extremely huge in size, I will send those to "purchasers" upon request. Simply drop me an email, and I will send shortly, I usually get to my emails at least once a day, but for sure w/i 5 days...

Take a look at the set if you havent already:

>>> MC - Gamma Andromeda <<< Sci-Fi Superconforming Body Suit and weapons for the Daz3D Victoria 4 Character




Renderosity will be "releasing" one set per day over the course of the next week or so, so keep an eye out for them, easy to install, simple to use, great versatility for one package =)

Sunday, June 12, 2011

Aliens...

I have always been a huge SciFi FREAK, and in wanting to explore a more alienesque edge, I explored some new methods and came out w/ something I think you guys will enjoy... Consider this a sneek peek =)

Wednesday, June 8, 2011

An all revealing sneek peek =)

Thanks for those who were patient for the final unveiling...

My next product, coming your way real soon, the MC Morphing Columns =)

I wanted something for myself to help w/ scene building, and I thought it would be nice to use some of those nice greek style columns for some plans I have of renders/shows/events... For my me, it's hard to settle on one style, so I said "how could I make a column and change it on the fly if I want? I dont want to model 1000 columns"... The answer was to make a column and embed so many morphs, I would give myself an "infinite" column...

This high density model is packed w/ over 100 morphs. The concept is to mix and match styles to get a custom look you like, but even better, I embedded "structural" shape morphs as well, meaning you can even build -complete- structures using my "not-so-simple" column and some imagination. So many styles to choose from, then take it a step further and morph your own custom style..... Speaking for myself, I LOVE this product =D


Tuesday, June 7, 2011

One of three...

Getting back into the swing of things and making some progress =) Taking longer on the promos, but I think it's worth it, Daz only judges books by their cover, so we PA's must follow suit, EVERYTHING goes into the promos, it's all or nothing =/ If I agree or not is moot, follow the policy, or sell elsewhere... On a good note I am still moving up the ranks in Renderosity, won't be soon before I am on the top merchant list, getting higher commission, faster testing, and better advertising. I can deal w/ that =P Anyways, the next 2 projects are VERY exciting, NEW style, NEW concept, same best selling "stuff" from yours truly =) Stay tuned for sneek peeks.....


Sunday, June 5, 2011

The Second Life ToS: My Campaign for digital file freedom...

Dudes and Dudettes, lend me your ears =)

Seriously guys, I was wondering what your feeling are or if any of you would be "open" to the idea of selling "regular" Poser, Daz Studio and related programs content in Second Life... The very same content we are used to selling, and more, but just in a different environment... As is, the ToS would not allow, but I think it's because they are "unaware" of our style of products. We could set up and market both Second Life and regular Poser/Studio (which includes textures and objects + .dae files) content for inworld purchases...

How would this work?!? Sell notecards w/ the download info,it's that simple. You would handle that "personally" and that would be up to you. It's not a "catch" or gimmick, it's freedom. We could market and promote our products in our usual, normal fashion and by using "Lindens" we would have created something of an "accounting" system. As we would be handling our own links and files, the possibilities are endless...

Here are a few of the benefits:

- Easy marketing/accounting and promotion of goods
- The artist would have total control over their products and pricing
- Minimal cost. Your server to host the files, and the cost to transfer Lindens to your PayPal acct*
- No split fee or commissions, transfer lindens to your PayPal at your discretion**
- Instantly embed yourself in a new market and explore/exploit your creativity in fascinating ways

Currently established Second Life Markets:

- "Prims" and "sculpted Prims" primitive objects created under sl's own software
- Custom rigged low poly avatars (after Mesh goes Live)
- Textures (as resource files and as Avatar "Skins")
- Poses/Animations
- Sound/Audio files (voice and music)
- Collada files (rigged/unrigged textured meshes/objects when Mesh goes live)

New markets: link to offsite downlinks, currently AGAINST the ToS
- "Any" file that you can host yourself including but not limited to:
- Poser/Studio content
- Bryce Content
- Carrara Content
- High density objects
- High resolution textures/image files
- Audio files, music loops

Not much difference from our usual content is there?!? The real issue is if is can be used in SL or not, and while Poser/Studio native files can not be used in Second Life, mostly anything else "could" be.

We need to gather a "list" of sorts to present to ll in order to establish a set of rules and guides for us to follow in order for them to "amend" the ToS... I believe if we get enough people to present our case, we have a good chance to modify the ToS. Everyone benefits, even Linden labs, it would be in their best interest.

So what say you fellow artisans, developers and content creators?!? You wouldn't need to do anything but vote using my poll. I see no reason why anyone would reject the possibility, absolutely nothing to lose.

>>> * Here is the Second Life/Linden Labs ToS Agreement <<<

>>> ** And this is the cost of transferring Lindens to PayPal <<<

To make this even plea even better, I can now say that according to Linden labs, Mesh will become available starting in July. Here is what LL has to say about it:

"In July, we will enable a limited set of regions to use Mesh and will roll it out, in a phased approach, throughout August. By the end of August, everyone in Second Life will be able to import Mesh objects. Of course, if we run into unforeseen issues or bugs, then this time line will need to shift".

I would very much like to have this extra freedom at the release of Mesh, we may not have anything "ready", but at least we could begin the process, and start adapting and integrating this new outlet of creativity to begin exploring ways to exploit our artistic prowess.

So please vote, as THIS and the poll are a direct petition to Linden labs to amend their standing ToS.


Rift... A colossal contest indeed...


I know, I know, I "should" be sleeping, but sleep is for chumps =)

I found this awesome contest, I think I may join, I should be able to do something in 3D Coat and ZBrush that would fit. So long as I don't have to rig the model or anything like that, we'll see... I'm usually limited to polycount and rigging and other program related constraints for products intended for sale at the sites I broker under, but if all they require is an image of the character, I can't resist =)

Saturday, June 4, 2011

I need Power!!!!!

So I was dead smack in the middle of product and the Power goes off =(

I must have some kind of short in my wiring, it's only affecting the outlets in my basement, which is actually my "studio" =P My wife would have a fit if she heard me say that, lol...

But sadly, I will not be able to finish my product until I can get some power to the basement in some fashion... I may have to set up my desktop upstairs for the time being, the thought of uprooting myself temporarily is like that numbing feeling you have when you get the flu. I can't stress enough how anal retentive I am, borderline OCD for sure...

What can I say? I am your more than average anal retentive Capricorn surrealist  graphics geek... With a power short, O the horror!!!

On a good note, the product IS completely done, tested and wrapped up. I need to do the promo images for upload, can't proceed w/o them. I can't even grab files through my own network, since the basement has no power, there just isn't any way, so you guys are delayed from having yet another TOTALLY AWESOME product from me =)

Fear not, it'll make its way to your presets collection soon enough...

Resentment...

I have to admit, I am becoming frustrated and disappointed in how after my switch to Carrara as my main app, I am still not comfortable w/ it for making gallery quality pieces... "Gallery Quality" pieces mean just that, not the usual figure stuck in a background and hit render for instant/quick art. All the testing, promoting and creating of my products has done just that to my real art, and I am feeling I am beginning to fall from grace. I know I still make some great imagery, but the power of impact of the concept is gone. Is it Bryce, is it Carrara, or is it me? A combination of the two?!?

It used to be that I concentrated on the concept of my imagery, but since I have been supporting my family through my products, all focus goes into that... I barely get to make any "real" art, it's all about the next product and promoting the last, and nasty, relentless cycle...

Either way, I have a serious show not too far away, and I want to create a brand new series of prints... I will have to force myself to go all out, and apply all that I have learned and incorporate my new programs and toolset into the works. I will NOT use stock imagery, or even touch up and revise old pieces. All new imagery, Carrara renders ONLY, and plenty of ZBrush and 3D Coat... The fusion and melding of objects I have wanted for so long, will be a powerful player in my new line, not to mention all thge postwork techniques I have picked up to give my work a new edge and appeal...

I look forward to the challenge.

Thursday, June 2, 2011

Closer still...

The morphs came out and look better than anticipated, I couldn't be happier. But I was not impressed w/ how the 1st run of textures came out, so I am doing those over... As the creator of things, I don't get to really have fun until after it's completely finished, you'd be surprised to hear that most times you guys get to play and have fun w/ my toys way before I do, and then it's on to the next project. This one will keep you satisfied for eons, so much life and versatility went into this one, it will be hard NOT to use.

Wednesday, June 1, 2011

A bit closer...

Forum Post

Got through the snag I hit yesterday, should be able to get to the texturing later today... It's actually looking better than I had hoped, and renders awesomely.

Had to totally redo the morphs in ZBrush, using the no good object files as guides to look at, but they came out exponentially superior. Don't know why Hex threw that wrench at me =(

Tuesday, May 31, 2011

The Poser File Editor...


One of the best buys I have ever made as a Poser user is the PFE... As a merchant, w/i the few months I have owned this great utility, it has saved me countless hours of work, scripting, coding, or poser hacking anyone would rather swim an ocean of squid to avoid doing... If you have Poser and need a way to edit your files, the PFE is the way to go...

Make conforming outfits in moments, make FBM's, make INJ/REM poses from morphs, extract geometry from figures and props, edit materials, and a host of other things... The Morph Editor alone is worth double the price, and the ease at which you can fix Poser files makes this a MUST HAVE.....

I am always finding new ways to take advantage and exploit the toolset, I can not stress enough that ANY merchant who develops and creates content for Poser should own this...

Sneek peek =P

I'm very excited about my new project, it's a biggie =) Versatile is too limiting, and to say that everyone would want it is an understatement... So simple it should be a shame, so complex it should be illegal =P

But you'll just have to keep watching for more info and shots =)

Hit a snag, nothing I can't fix... Would have been ready to start the textures, I'm very pleased w/ the tests results and the mapping... But this fix, while "easy" will take a bit of time, I may do it later this evening... But after that, the textures and then the wrap up =)

Sunday, May 29, 2011

TzunCet Xomotron: My Second life Persona.....

Does anyone remember something called Adobe Atmosphere?!?

Anyways...

Some of you may have seen my floating abouts here and there talking about Second Life, Carrara, Collada, Blender and a host of other things Second Life (or SL) related...

Second Life is a virtual community, even better, it is 3D. You control an "avatar" which you use to communicate and interact with throughout the SL world/environment. You can custom design this avatar to your likeness, or to your hearts desire. You can make "inworld" purchases, or buy things from their online marketplace store using "Lindens", which is a system of virtual money. Mind you, it is virtual, not fake... You need to buy Lindens with REAL money, using either a credit card or Paypal account. You can use or buy Lindens to purchase inworld real estate, custom designed virtual world content such as furniture, architectural stuctures (called "pre-fabs"), scripts, animations and poses, and even textures, which you can use custom style your own creations or that correspond to SL's default character avatars, much like the way we purchase skin textures for Victoria4 or Michael 4 from Daz3D. You do not need Lindens or money to have/own or access a Second Life account. You can have fun with the inworld games and role playing communities, or join in on "live entertainment concerts"...

Currently, their custom content creation system is limited to objects called "prims", which are native to the SL environment. These start off as simple -primitive-objects, which users can then manipulate using the SL prim modifying tools... Don't get me wrong, some very interesting and unique things can be done with prims, but ultimately, any artist would understand that you want to shape and mold things "your" way, and this is why people are eagerly awaiting the Mesh system to go live...

The Mesh Viewer is in an open beta stage, and Linden Labs  (LL) strongly encourages users to test this awesome software out to get a heads up of the system before it goes live. I myself have been taking advantage of this time to familiarize myself with the system, and have had great fun exploring it's many possibilities. To upload custom designed rigged or textured objects (or "meshes") they simply need be exported in the Collada .dae format.....

Sadly, that is not as easy as it sounds... Many content creators and developers have become frustrated in trying to establish a pipeline or workflow, in order to set a foundation of guides, rules, do's and don't s, best and worst practices, and everything else under the sun that goes into the wondrous content that fills the virtual environment of Second Life... Collada, the file format of choice, is still in its experimental stage. The Mesh Viewer is also in its beta stage, and to compound the trouble, the programs that can export a working Collada .dae file are slim, as those programmers and developers struggle as well over the new format... I call this a 3 point combo system for failure, but hopefully, together, as a community, we can work through this. Currently, a working pipeline has been established for 3D Studio Max, Maya, and Blender...

>> 3D Studio Max Vid1 Vid2 :: Maya :: Blender <<

I have been trying to establish such a workflow for Carrara 8 Pro, my weapon of choice, but sadly, the rigged Collada files will crash SL Mesh on import =( Static models import great, textures intact and all. I have done some terrains and simple objects, and for rigid models the process is quite simple: create your object, map it, paint it, export as .dae file..... The weight map/painting however seems to be an issue, I have tried but no luck... But I don't think it impossible, error or problem could very well be my inexperience in the process, so more testing is in order, I will try to keep you posted through this Blog =)

Having seen Second Life on CSI: New York, the 3D artist/graphic designer I am couldn't resist. I downloaded it the next day, and was "turned off" from it for about 2 years... Just fumbling through some programs and having been in a good mood with a bit of patience, I opened it up again, and just kept with it... I started to enjoy it, it's like a video game without the speed rush (I suppose I am getting old =P), and once you start looking around, you find some quiet spots that actually allow you to appreciate the artistry and craftsmanship of the environment. Once you get used to the controls, custom design your avatar, and listen to some of the awesome music streams, you're hooked =)

It wasn't until after I became familiar with the controls that I learned about the Mesh Viewer, and as a content developer, couldn't resist at the opportunity to explore and exploit a possible and exciting new market... I personally, can not wait for Mesh to go live and is finally released... Not only as a content creator, but as a SL resident who owns real estate on the mainland, I believe it will immensely increase the quality of the Second Life experience.


You don't have to take my word for it, but why not try it yourself. It's free, and no obligation will be set upon you...



the fermentation of condenscending lust...

I'm still adjusting and getting used to having a laptop, it's great not being rooted to my desk anymore =P

I find my laptop comes off a bit brighter than what I'm used to, admittedly, I use a 10 year old IBM CRT monitor. For the most part, I will calibrate only before I'm about to print, but other than that, I find the process to be a pain.

Now, after calibrating my monitor for good practices purposes, I was forced to reset my monitor to it's default settings. I find the colors are "rich" and pale at the same time, as if under some type of ambient cartoon shading style. Too weird and technical for me to bother with, but I wonder how my stuff looks on others peoples systems...

That said, it's been quite some time since I've switched to Carrara as my main rendering program, yet, I am still apprehensive and reluctant to use my Carrara images for print or exhibits. There was something about Bryce that just clicked w/ me and my surrealism, and after going through my stock collection of framed worked, 7 medium, 4 small, i wonder if i should just "go back"... I do my modeling in other programs anyway, and as far figures, I suppose the Daz Studio bridge isn't so bad, so long as it's not buggy or crashes all the time, I should give it a go right?!?

Friday, May 27, 2011

uh oh...

Seems I have too much and too many projects that are in the "open"... You know it's bad when RMP testers email you saying "what's up w/ your upload"?!?

My second clothing/armor set is being thrown back in que, sadly, I am just not ready to fix after seeing how poorly sales of my Gamma Andromeda set have been selling... Apparently, I need to improve my texture skills for clothing sake, a bit different from my usual terrains and backdrops =D

But I WILL be updating Gamma Andromeda and fixing my Cyber Gear suit in the near future. With summer just around the corner, and a few shows I will be exhibiting in, not to mention other open projects that I know will do well, my experimentation in clothing and armor has come to an abrupt end...

Thursday, May 26, 2011

----- Welcome to the 4th Dimension -----

Hello my friends =)

Many of you may know me as "MatCreator" from 3d/2d creations sold or showcased at the popular graphics communities sites and online galleries. I'm just your average graphics geek w/ a passion for 3D and art. I am self employed as an artist and graphic designer, so I am always finding ways to explore and exploit my creative prowess. I sell my prints in Gallery exhibits, flea markets and street fairs/ festivals and grab consignments from framing stores or antique shops, I snag freelance jobs and gigs here and there, all while promoting and creating 3D/2D content and presets for the graphics community. Currently my arsenal consists of Carrara as my main rendering program, Hexagon, 3D Coat and ZBrush as my modeling applications, and Adobe Photoshop Elements 7 and related plugins and filters for my 2d work.